
ALIZA RIZVI
DIGITAL ARTIST & GAME DEV

MAGICATS
Cats have gone evil, and they found the kitchen knives! Stop them using the power of magic (and maybe friendship)!
OVERVIEW:
This game was created as the final project of my game development course and was my first major project using Unity. I decided to create an endless runner game, inspired by the mobile game Cookie Run, as I found the game to be simple yet charming and enjoyable.
CHALLENGES & ACCOMPLISHMENTS:
This was a solo project and was quite challenging to take on, as I only had limited experience in Unity at the time. One challenge I faced was setting up a shop menu and having the game remember player data, such as which items the player has purchased, how much currency they have, and keeping track of the highest score. I used PlayerPrefs in order to accomplish this. I also created all of the game’s sprites and visual aspects myself, which took a lot of time. However, I am happy with how they turned out, and I believe my art style suits the cute aesthetic of the game. I am also proud of the looping background and scrolling camera, which I implemented in order to achieve the endless running effect.
FINAL THOUGHTS:
While I am happy with the game’s features, it would be nice to include some additional features, such as new characters, levels, and more upgrades in the shop. Overall though, I am proud of the final product and believe it was a great accomplishment to create a finished and polished looking game in just a few months with little experience in Unity.
SCREENSHOTS:




GAME FEATURES:
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Independently developed and designed in Unity, coded in C#.
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Uses keyboard controls (W & D keys) to jump and attack.
- Designed an endless runner game where player plays on a single level that gradually increases in speed as points are earned.
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Collectibles (stars) will randomly appear on screen that the player can collect and use to purchase upgrades.
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Enemies also randomly spawn on screen, player can attack them to earn points, and will lose health if they are touched by one.
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Implemented a shop menu to purchase upgrades (extra hearts and bonus points when attacking).
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Cute and colourful hand-drawn sprites, UI elements, backgrounds and particle effects enhance the visual aspect of the game.