
ALIZA RIZVI
DIGITAL ARTIST & GAME DEV

CHALLENGES & ACCOMPLISHMENTS:
Since I was working solo on this project, I had to maintain a good work ethic in order to be productive and meet my deadlines on time. I ran into many bugs during the process of development; however, I managed to overcome them and find innovative ways to solve the problem.
​
I designed all of the sprites and visual aspects of the game by myself, which took a long time, but I am proud of the results and how it enhances the aesthetic of my game. I am especially proud of my use of coroutines and camera mechanics that I implemented: when taking a photo, the screen quickly flashes to mimic a camera’s flash. Then, the game takes a screenshot and pastes it onto the screen in the form of a photograph, to give the illusion that the player took a photo.
FINAL THOUGHTS:
Although I am very proud of the final product, and believe it was a great accomplishment to create a polished and functioning game independently in just a few months, I do have some regrets. My original plan for this game included a lot more features, which I unfortunately had to make cuts to as they were not feasible for the amount of time I had. Some examples include: more levels, more characters and dialog, more "gimmicks" to increase level difficulty, and a shop menu to purchase upgrades. While Frogtography is perfectly enjoyable as it is, it would be nice to implement these extra features in the future.
​
Overall, I am happy with what I accomplished, and my game received extremely positive reception from my classmates, TAs, and professors.
SCREENSHOTS:




GAME FEATURES
-
Independently developed and designed in Unity and coded in C#, featuring four unique and colourful levels based off of the seasons.
-
Implemented a simple and engaging in-game tutorial teaches players the controls (WASD, LShift, Spacebar).
-
Designed immersive photography gameplay, where the player captures photos of frogs that move across the screen at varying speeds.
-
Points are earned by taking photos of frogs, with a bonus system implemented depending on how close to the center of frame the frog is.
-
Each level has a minimum number of points the player must earn in order to proceed.
-
Player has a limited number of photos they can take, and the level ends once they run out of photos.
-
Levels increase in difficulty as they progress: minimum number of points increase, and enemies are introduced which make the player lose points.
-
Cute hand-drawn sprite animations, UI elements and backgrounds that enhance the visual aspect of the game
TRY IT OUT!
FROGTOGRAPHY
Make your mark as a professional "Frogtographer"!
OVERVIEW:
This game was created as the final project of my game design course. We were assigned a list of professions and had to create a game based around that. I chose “photography”, and came up with the idea of a game where you take pictures of cute frogs, similar to Pokemon Snap. Since I enjoy drawing cute things in my free time, I saw this as the perfect opportunity to implement my artwork into the game.